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For example, the Mystic Elevator room only has a single doorway and actually teleports around the mansion whenever a player enters and rolls a particular number. Whenever you move to exit a room, there must be a tile to move onto. If there isn’t a tile, you must find a tile matching the level of the house they are currently on. For instance, if a player’s miniature is on the ground floor, they need to find a ground floor tile from the room tile stack.
Drawing Omen, Item, and Event Cards
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'Betrayal at House on the Hill': Unpredictable Fun is 40% Off Now.
Posted: Mon, 15 Apr 2024 07:00:00 GMT [source]
No need to shiver with terror, though - once you know the basics of how to play Betrayal at House on the Hill, you'll find it easy to jump into any of the haunts and focus on the fun of playing, rather than the rules. At least one hero must survive in order for the heroes to win. However, some haunts include goals that are written so that the traitor can still win the game after he or she dies. For each opponent in a room with you after the haunt starts, an explorer must use one extra space of movement to leave that room. An opponent is an explorer or monster that wants to stop your movement. No matter how many penalties you have on a turn, you can always move at least one space.
Object of the game
That's because there are 50 possible scenarios - or Haunts, as they're known here - to play through. The one you end up with is decided by the rooms and items in play at the time. As for veteran fans, all-new Haunts and streamlined gameplay mean that there's plenty of cause to upgrade… even if you already have 2nd-edition Betrayal on your shelf. I played 2nd-edition Betrayal at House on the Hill to death so was wary of an update, but I needn't have worried.

Gameplay
The traitor wins the game if they complete all their objectives - or if all the heroes die. Should a player get into combat with a monster, they will need to attack with a trait that the monster possesses. For example, if a monster does not have a speed trait, a player cannot attack them using their speed trait. A standard unarmed attack usually involves one player rolling their might trait against an opposing player character in the same room as them.
Should you buy Betrayal at House on the Hill 3rd edition?
Depending on the dice result, that player character will either pass or fail the trait roll. Whilst passes can result in positive effects - such as improvements to a character’s traits - a failure almost always results in a negative outcome. The sheer variety of Betrayal's haunts is a big part of why it's remained so popular since it first emerged from the crypt in 2004. For instance, you might need to roll dice for a card you've drawn or when your explorer moves onto a room tile.
Special Attacks
The haunting begins, and the tension escalates with every sinister twist of fate. In addition to the amazing art are six original, highly-detailed miniatures that represent the twelve unique and diverse characters tempted to enter the house. Unlike the second edition, these miniatures come unpainted so that you can break out your own personal brushes and paints to detail the minis how you wish.
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Before the haunt starts, you must roll 6 dice at the end of your turn each time you draw an omen card. If you roll less than the total number of omen cards all players have drawn this game, the haunt starts. The player who starts the haunt with this roll is called the haunt revealer. Betrayal at House on the Hill, the campy horror board game set inside a haunted mansion, has long been a go-to title for introducing new players to modern board games. But the original is not without its flaws, including droopy miniatures, delicate cardboard components, and a subset of rules that don’t quite work.
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For players that may have had their fill of the classic style of Betrayal, Avalon Hill has recently released a brand new spin-off title, the tarot-inspired secret roles game Betrayal Deck of Lost Souls. But it wouldn't be a Betrayal game if there wasn't a traitor amongst you to make things challenging for the rest of the group. With its brand new arts tyle and a short game time, Betrayal Deck of Lost Souls may be worth exploring next time there is a full moon. If you find your second edition character cards looking a bit rough and dinged up, then it may be time to look into upgrading. This upgrade kit provides you with redone character cards for the cast of second edition with built in dials for the stats - meaning no more dealing with the clips!

How to play Betrayal at House on the Hill: board game's rules, setup and haunts explained
The game ends when one side completes its goals (listed in the "You Win When" section of the haunt). When this happens, someone from the winning side reads the "If You Win" section from that side's haunt book out loud. Monsters can't carry items (unless the haunt says otherwise).
Sometimes a card or room tile tells you to attempt a roll based on one of your explorer's traits (Speed, Might, Sanity, or Knowledge). When that happens, roll as many dice as your explorer currently has in that trait. For example, if your explorer must attempt a Sanity roll, and she currently has a Sanity of 4, roll 4 dice and add the dots together to get the result. Most omen cards (except the Bite card) are also items you keep, and they're used like other items. As for those of us with the 2nd edition, I'd say it's more than worth picking up the new one. Along with improved artwork that blows the old version out of the water, it updates gameplay in smart enough ways to be a marked improvement.
Even though a word like 'streamlined' may cause concern, it's a positive thing here; this facelift offers a much better experience for fans and newcomers alike. In Betrayal at House on the Hill, at least one of you could be a traitor in disguise. Regardless of whether you're a newcomer or long-time fan, Betrayal at House on the Hill 3rd edition is a fantastic update to a beloved classic. All players have to tell each other what they’re doing during their turn, but they do not need to reveal why they are doing or what the wider plan involves.
As a result, Betrayal at House on the Hill 3rd edition feels as if it's a worthy upgrade without losing what made its predecessors so special. As you'd expect, Betrayal at House on the Hill 3rd edition has been given a fresh coat of paint to mark the occasion, and it isn't just the cover that's been spruced up. Every token, card, character, and tile has enjoyed a refresh. I tested this game over a period of weeks spent playing with different groups of varying sizes.
If the instrumentation sounds a bit familiar, that’s because Dave Navarro and Flea from Red Hot Chilli Peppers appear on the track to give it some fire. For groups of the same type of monster (Bats or Zombies, for instance), just roll once for the whole group. Each monster of that type can then move that many spaces that turn. If you roll the same floor, you can move the elevator to a different connecting door on your floor. Find the Basement Landing, Entrance Hall/Foyer/ Grand Staircase, and Upper Landing room tiles. Each one should point to one of the explorer's GREEN starting numbers for his or her Speed, Might, Knowledge, and Sanity.
Betrayal at House on the Hill 2nd edition may be the best horror board game there is. As you unearth its dark history, your actions sculpt the narrative – will you reveal the mansion’s sinister secrets, or will you be ensnared in its maleficent grasp? As the darkness envelops you, an unseen force beckons betrayal. One among you, a traitor, will turn against the group, seeking to further the house’s nefarious agenda.
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